{"id":10409,"date":"2019-01-18T14:13:38","date_gmt":"2019-01-18T19:13:38","guid":{"rendered":"https:\/\/hilbertthm90.wordpress.com\/?p=10409"},"modified":"2022-06-21T12:16:58","modified_gmt":"2022-06-21T17:16:58","slug":"how-start-worldbuilding-writers","status":"publish","type":"post","link":"https:\/\/amindformadness.com\/2019\/01\/how-start-worldbuilding-writers\/","title":{"rendered":"Ultimate Worldbuilding Guide for Writers"},"content":{"rendered":"\n

This ultimate worldbuilding guide is tailored toward helping writers navigate the endlessly complicated process. It’s something I care deeply about, and one of the aspects of writing I like the most. I hope you find useful these worldbuilding tools.<\/p>\n\n\n\n\n\n

What is Worldbuilding?<\/h2>\n\n\n\n

If you found this by searching for worldbuilding, then you probably already know what it is. Feel free to skip to the next section. But there’s a lot of subscribers to this blog that might not fully understand what I’m referring to.<\/p>\n\n\n\n

Worldbuilding is the art of developing details about a fictional world. It is done, to some extent, in every work of fiction. If the world is completely unlike our own, for example, Middle Earth of The Lord of the Rings<\/em>, then it is usually called a “secondary world.”<\/p>\n\n\n\n

Secondary worlds are typical in epic fantasy, and they will mostly be the focus of these posts. But if you write literary fiction, some amount of worldbuilding is still expected of you. You’ll be generating the family history of characters and locations for the events to take place and so on.<\/p>\n\n\n\n

Why Should I Do It?<\/h3>\n\n\n\n

This seems like a lot of work. You might be thinking: why can’t I just plot my story with the Hero’s Journey and write it? You might even be thinking: I’ve written novels and never done this!<\/p>\n\n\n\n

Well, it’s true that you can probably scrape by without any formal worldbuilding, but the more worldbuilding you do, the more likely you are to create an interesting, believable, and consistent world.<\/p>\n\n\n\n

The other easy answer is: your readers will think about these things even if you don’t.<\/strong><\/p>\n\n\n\n

Let’s say you create a “chosen one” story, like so many fantasy novels are. This has huge ramifications on your world. Is there a prophecy about it? Where did this prophecy come from? Is the prophecy true? If so, in what sense is there free will? Are there even stakes if the prophecy is true?<\/p>\n\n\n\n

\"worldbuilding<\/a><\/figure><\/div>\n\n\n\n

I’m not saying don’t use this trope. I’m saying, make sure you’ve thought through and developed what this means about your world.<\/p>\n\n\n\n

The Wheel of Time<\/em> has an interesting take on this with a history of previous Ages for why the prophecy started. It also has people who claim to be the chosen one but aren’t. The original Mistborn<\/em> trilogy does an original twist on the prophecy idea.<\/p>\n\n\n\n

I’m a Writer. Does This Change Worldbuilding?<\/h3>\n\n\n\n

Yes!<\/p>\n\n\n\n

Presumably, your end goal is to produce a story, collection of stories, novel, or series of novels. This means your end goal is not worldbuilding, and it’s very important to keep this in mind.<\/p>\n\n\n\n

There are people who love languages, and they spend all their free time making a fully functional language for their world. There are people who spend all their time on a magic system that will serve the basis of a game world.<\/p>\n\n\n\n

Those people have different goals. It’s okay for them to get totally caught up in the details that are most important to them. In fact, worldbuilding itself can be a hobby with no intent on ever using it for something else like a game or novel.<\/p>\n\n\n\n

If you truly want to learn how to worldbuild for your writing, then you must learn two important skills: don’t do too much and don’t do too little.<\/p>\n\n\n\n

Unfortunately, most of your worldbuilding won’t make it into your novel. This is something you have to be okay with. I’ll give an extended example later from my book Talamir<\/em>, but I’ve often been frustrated by coming up with something clever about my world and never getting to explain it.<\/p>\n\n\n\n

In fact, most people will never even realize you gave it any thought at all. This is a good thing.<\/p>\n\n\n\n

Worldbuilding for writers should be invisible in the final product.<\/p><\/blockquote>\n\n\n\n

There are two main ways people notice a writer’s worldbuilding:<\/p>\n\n\n\n

  1. The writer makes it too obvious they are in love with the world they created by having long informational dumps and exposition explaining the things they came up with.<\/li>
  2. There are holes in your worldbuilding that lead to inconsistencies.<\/li><\/ol>\n\n\n\n

    The first is an example of bad writing. Long exposition dumps tend to be boring for the reader. But, even worse, when characters notice or explain something in the world, you’ve probably made them break character.<\/p>\n\n\n\n

    Remember, the world isn’t interesting and new to them (most of the time). The parts of your world that you spend a long time on and seem coolest are probably mundane facts to the character.<\/p>\n\n\n\n

    Can you imagine writing a novel that takes place in our world and having something like this:<\/p>\n\n\n\n

    Ben and Marisa trudged through the brush, exhausted from their day of hiking. A clearing opened up in front of them, containing a pond as clear as crystal. Ben needed the refreshing drink.<\/p>

    Ben looked at Marisa and asked, “Did you know that pond contains water? Water is a substance that can be ingested to hydrate our bodies. That tickle in your throat is called thirst, and it indicates your body needs this vital substance.”<\/p><\/blockquote>\n\n\n\n

    \"worldbuilding<\/figure><\/div>\n\n\n\n

    No one would ever say that, but that’s exactly what writers who are too in love with their world write for their characters. You must be okay with no one realizing you invented a chemical formulation of a substance and biological pathways for a certain species that consume said substance.<\/p>\n\n\n\n

    The second problem is equally bad, in my opinion, but it gets pointed out more since it’s easier to spot.<\/p>\n\n\n\n

    There is a balance to be struck. Pretty much every fictional world will have holes and contradictions. It’s nearly impossible to think of everything<\/em>. So, you also have to be okay with this happening.<\/p>\n\n\n\n

    People will point it out in negative reviews. It’s okay. Those reviews are part of being a writer, and you can’t let imperfection in worldbuilding be an excuse to never finish something.<\/p>\n\n\n\n

    How to Start Worldbuilding for Writers<\/h2>\n\n\n\n

    This is going to depend greatly on your process as a writer. I’ll go into more depth on each type in a moment, but I’ll start with an example.<\/p>\n\n\n\n

    When I wrote Talamir<\/em><\/a>, the entire novel came from a few worldbuilding ideas. So I knew immediately where to start.<\/p>\n\n\n\n

    I always thought it would be interesting to explore an isolated culture. The people of Talamir live in a canyon. It could essentially be called a crater. The cliff faces around them are so steep and tall that no person has ever left them.<\/p>\n\n\n\n

    My worldbuilding had to answer a bunch of really fundamental questions for such a society:<\/p>\n\n\n\n

    1. What geography allows the people to get all of the essentials so they don’t die out?<\/li>
    2. How did people get down there to begin with?<\/li>
    3. Do they feel trapped (and try to get out), or since it’s all they’ve known, people don’t even consider the world outside of it?<\/li><\/ol>\n\n\n\n

      This is almost always where I start: geography -> culture -> geography -> culture. It’s sort of a cycle. I want the fundamentals of actually existing to be sound, and then I start getting into how that affects their culture.<\/p>\n\n\n\n

      For example, they get their food\/water from streams that flow into the crater at various parts of the cliff. But then that water has to go somewhere, so there’s a main lake in the center.<\/p>\n\n\n\n

      Since this is the sustenance, the main city forms at the center around the lake. The rest of the “world” consists of rings radiating outward. The further from the center, the more “outlaw-like” the culture becomes.<\/p>\n\n\n\n

      Now, I’m starting to see that circles and rings are a major part of this culture. I mean, they’re surrounded by a naturally-formed, huge circular wall for goodness sake. So they have hand signs where they make circles and so on for various oaths and rituals.<\/p>\n\n\n\n

      Next, I started over and thought of another consequence of this world. Well, most cultures want as many children as possible to keep expanding, but these people are in a limited space.<\/p>\n\n\n\n

      Overpopulation could be a problem, and for this reason (and magical ones to be discussed later), they periodically go through “one-child policy” phases.<\/p>\n\n\n\n

      Also, homosexuality is never seen as taboo. It’s kind of a good thing in this world, and even though I never explain this, it shows up tacitly in the book by the main character being gay and no one thinking twice about it.<\/p>\n\n\n\n

      This is one of the many places I felt frustrated because I had come up with so much about the culture based on these geographical facts. Yet, there was never a natural way to explain it in the novel.<\/p>\n\n\n\n

      \"things<\/a><\/figure><\/div>\n\n\n\n

      Cool Story, but How Do I Start?<\/h2>\n\n\n\n

      This will depend on your story and style of writing. If any part of the concept of your story involves something in their world that is different from our own, I’d always start there.<\/p>\n\n\n\n

      My inciting incident was that the main character found out about a huge beast living under Talamir, draining them of life. I knew I wanted this to be most of the tension and action in the story.<\/p>\n\n\n\n

      The people aren’t concerned about being trapped in this location, but now that this thing is discovered, it becomes urgent to figure out what it is, where it came from, and if they can get out of the crater area if they need to.<\/p>\n\n\n\n

      \"worldbuilding<\/figure><\/div>\n\n\n\n

      It’s a man vs nature conflict, and I think these tend to require the most upfront work on the world. I have to answer every single one of those questions, and then think through the origins and consequences of those answers.<\/p>\n\n\n\n

      I ratcheted up the tension even more by leaving traces of a whole civilization that had been annihilated before the current one. Buildings and books had been left behind, but no one could read them to know if they had warnings or information about why they died off.<\/p>\n\n\n\n

      Outliners vs Pantsers<\/h2>\n\n\n\n

      If you’re a heavy outliner, then look for any key pieces of the world that have to be in place to make your outline work. This could be the inciting incident or the climactic fight.<\/p>\n\n\n\n

      For example, if the climactic fight is going have to do with fire vs water elemental magic, and that’s something you know you can’t change, then start by thinking through the magic system.<\/p>\n\n\n\n

      If you’re a pantser, then wherever you start writing will probably have something immutable in it.<\/p>\n\n\n\n

      First Steps:<\/strong><\/p>\n\n\n\n

      1. Find the key component.<\/li>
      2. Figure out if there are reasons this exists in the world.<\/li>
      3. Figure out important consequences of this being in the world.<\/li><\/ol>\n\n\n\n

        I think this is where people run into trouble. You can’t just always start with geography or language or culture or magic systems.<\/p>\n\n\n\n

        This is because, once you start working forward and backward from something, it will change other things. You could accidentally change, or create a contradiction with, the thing that must be true to make your book work.<\/p>\n\n\n\n

        Let’s go back to the hypothetical elemental magic example. You know there are four types of magic: earth, air, fire, and water.<\/p>\n\n\n\n

        Why?<\/p>\n\n\n\n

        This is a bit of a deep philosophical question. Like, why is there anything?<\/p>\n\n\n\n

        Unfortunately, readers tend to demand a bit more from imaginary worlds than from our own.<\/strong><\/p>\n\n\n\n

        If you’re pretty free to hypothesize about the answer (meaning, you haven’t fully outlined yet), then go crazy in this step. I like to put down at least five answers to any question I come up with. This way I can weed out those early, unoriginal ones.<\/p>\n\n\n\n

        Are there gods that made it this way? That seems like a cliche and obvious answer. Maybe none of those elements exist. All that exists is magic, and the elements are just physical manifestations of it.<\/p>\n\n\n\n

        Eh, that might be too out there to pin down a consistent world in any reasonable amount of time. Maybe….<\/p>\n\n\n\n

        Just keep going until it’s something you haven’t heard of before and seems genuinely interesting. Write that down. It could change later.<\/p>\n\n\n\n

        Then do step 3 the same way. We’re back to thinking of the consequences of elemental magic. Maybe everyone can only do one type. Would people faction off according to type? That seems plausible.<\/p>\n\n\n\n